Mournblade
Another #swordtember creation, the Mournblade will surely add spice to your Fifth Edition campaign!
Mournblade
Weapon (greatsword), legendary (requires attunement)
The Mournblade is a fable. At least that’s what the clerics of Qolo, God of Conquest would have you believe.
The hilt is wrapped with leather tanned from gnoll-hide. Blade, cross-guard, and pommel are one piece, cast from a lump of star-metal Qolo’s clerics recovered. It’s said Qolo himself sent the meteor streaking across the midnight sky of a blood moon, the most sacred of days to the Conqueror. It took his clerics a fortnight to find the charred lump of metallic rock, and the best part of ten years to cast and forge the blade.
For centuries, The Mournblade was awarded to the order’s most victorious paladin, passing from knight to knight and slaying countless living and undead souls as it criss-crossed the continent. Alas, several years ago, it (and its wielder) disappeared, sucked into a planar vortex.
You have a +3 bonus to hit and damage rolls you make with this magic weapon, and whenever you score a critical hit with it, the target takes an extra 3d8 necrotic damage.
When you score a hit with it, you can choose to convert the hit into a critical hit. If you do, you take half the extra necrotic damage you deal with The Mournblade. This damage can’t be avoided in any way. You can’t regain hit points lost in this way until you receive absolution from a cleric of Qolo.
[Image courtesy of Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games]