Modern game accessories with an Old School feel!

Author: R P Davis

The Fifth Edition Dungeon Master’s Guide lists Supernatural Gifts as reward in lieu of treasure that might be bestowed by a powerful creature or entity. These gifts are intended to match that list’s “Charms” in terms of game power. In…

Read more

Our recent (and surprisingly successful!) Kickstarter for The Drowned Valley of Gorth saw the debut of our new approach to adventure design. Here’s how it works… What Does “System Neutral” Mean? “System-neutral” means you can play the content using our…

Read more

This post is pretty simple: When you design a dungeon, use three dimensions. When we GMs look at battle or dungeon maps, they’re usually flat. (Arguably, they’re always flat, even if they’re isometric, but I digress.) This presentation encourages two-dimensional…

Read more

Lots of folks think adventure design is hard. It certainly can be, if you let it. Here’s a little secret: It’s really easy. Even for people who write adventures intended for publication, it’s nowhere near as hard as folks make…

Read more

Player vs Character Skill Something’s been itching at me for ages. Just this morning a Facebook comment helped me scratch it. People often ask “What’s the difference between Old School (or OSR) gaming and modern gaming?” The differences are many…

Read more

…other than Spears & Spells, of course. If you know me, you know I’ve been playing RPGs since what are now Old School Renaissance (OSR) games were just … games. While I adore modern gaming, every so often I need…

Read more