Modern game accessories with an Old School feel!

Category: Game Design

The Fifth Edition Dungeon Master’s Guide lists Supernatural Gifts as reward in lieu of treasure that might be bestowed by a powerful creature or entity. These gifts are intended to match that list’s “Charms” in terms of game power. In…

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This post is pretty simple: When you design a dungeon, use three dimensions. When we GMs look at battle or dungeon maps, they’re usually flat. (Arguably, they’re always flat, even if they’re isometric, but I digress.) This presentation encourages two-dimensional…

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Lots of folks think adventure design is hard. It certainly can be, if you let it. Here’s a little secret: It’s really easy. Even for people who write adventures intended for publication, it’s nowhere near as hard as folks make…

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Player vs Character Skill Something’s been itching at me for ages. Just this morning a Facebook comment helped me scratch it. People often ask “What’s the difference between Old School (or OSR) gaming and modern gaming?” The differences are many…

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…other than Spears & Spells, of course. If you know me, you know I’ve been playing RPGs since what are now Old School Renaissance (OSR) games were just … games. While I adore modern gaming, every so often I need…

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