This is always tricky. You’ve got a scenario all ready to go. The Catacombs of Malice await! You just have to convince the players to want their characters to enter the scenario. If you’re in a good place as a…
Category: How To Play Good
So it’s just after 6AM, and I’ve been up since 0430 for no reason at all, and I’ve scrolled through the entire Internet. So you’re getting a blog post. It’s happened again. A well-meaning Fifth Edition GM has posted: My…
Sly Flourish’s newsletter is worth a sub. He’s always posting thought-provoking content. The last one really made me think. The question he was dealing with is: How Many Rounds of Combat Are Ideal? I really appreciated his take, which amounts…
This post is pretty simple: When you design a dungeon, use three dimensions. When we GMs look at battle or dungeon maps, they’re usually flat. (Arguably, they’re always flat, even if they’re isometric, but I digress.) This presentation encourages two-dimensional…
or, I can’t believe we’re still having this conversation One of the things that regularly pops up in tabletop RPG conversations — and one that drives me absolutely batshit — is the idea that hit points directly equate to wounds…
Create a character which appeals to the other players. That means a party-friendly and game-friendly character. Make a character you’d want to have as a friend! Seriously, we’ve all seen the edgy loner tiefling vampire. My, how original. Gosh, how…
Each table and group has its own etiquette. Who brings the snacks, where you’ll be playing, on down the list. Some groups insist on dice trays for rolling, so dice don’t go all over the place and knock over miniatures…
What with releasing Toxandria and everything (you didn’t notice?! GO SEE!), we kind of dropped behind with our How To Play Good series. Let’s make up for lost time! First up: Be Ready to Go on Your Turn! This is…
Don’t. Seriously. Just…don’t. There are people who bring 30 single-spaced A4 sheets of backstory to Session Zero. That’s insane. Why? Because it doesn’t give your character any room to grow. If you show up at the beginning of a campaign…
Think of it as a sport. Have a solid grasp of the game’s fundamentals. No, I’m serious. I know we’re nerds, and we’re supposed to be better than jocks, but the team-sports metaphor holds, so stick with me. We have…