Modern game accessories with an Old School feel!

Tag: design

The Fifth Edition Dungeon Master’s Guide lists Supernatural Gifts as reward in lieu of treasure that might be bestowed by a powerful creature or entity. These gifts are intended to match that list’s “Charms” in terms of game power. In…

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Our recent (and surprisingly successful!) Kickstarter for The Drowned Valley of Gorth saw the debut of our new approach to adventure design. Here’s how it works… What Does “System Neutral” Mean? “System-neutral” means you can play the content using our…

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This post is pretty simple: When you design a dungeon, use three dimensions. When we GMs look at battle or dungeon maps, they’re usually flat. (Arguably, they’re always flat, even if they’re isometric, but I digress.) This presentation encourages two-dimensional…

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Lots of folks think adventure design is hard. It certainly can be, if you let it. Here’s a little secret: It’s really easy. Even for people who write adventures intended for publication, it’s nowhere near as hard as folks make…

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We just found out about #Swordtember over on Twitter. What an exciting project! We decided to create magic swords for Fifth Edition. It’s the 4th now, so we need to catch up! Firesoul, the Glass Mageblade Weapon (longsword), legendary (requires…

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It happens every couple of weeks, it seems. Someone posts somewhere lamenting about hit points in D&D and how they don’t make sense. An argument ensues about what hit points really mean. These arguments are almost always as poorly informed…

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