Your GM has worked really hard to provide a narrative structure in which everyone at the gaming table can have a good time working together to create an interesting story. If you’ve never been a GM, you may not be…
Author: R P Davis
Tabletop role-playing games are exercises in collaborative storytelling. Whether you’re sitting around a table in someone’s house, at a game store, or via an internet app, you are interacting with real people who have real feelings and a real investment…
I was listening to a podcast the other day (specifically “Down With D&D”, which you can find here) and the host mentioned something that hit close to home for me: The internet has heaps of helpful information about how to…
Manage expectations. This is the first and fundamental mission you have as a Game Master.
The title is in all caps because it’s so important that people miss it, like standing next to an aircraft carrier, all you see is gray. After yet another thread on Facebook’s big 5e group, I found myself writing the…
I see this question on a frustratingly regular basis on internet fora frequented by TTRPG enthusiasts. It always gets a run of “advice” involving in-game consequences for the problem player’s character. Why not just…talk about it?
I see a lot of sound and fury about railroading on various internet fora. Trouble is, I think almost all of it is bullshit.
A post on the Facebook “D&D DMs Only” group worries me. You can click to go over there and see it for yourself, but you might have to be a member. I dunno. Anyway, here’s the post: Your player has…
I see a lot of folks new to the Guild coming in with Big Ideas ™ about their worldbuilding project. Unfortunately, most of the time those Big Ideas are not appropriate for the Guild Before I dive too deeply into…
Now that I’ve got your attention, let’s unpack that, shall we?