This is always tricky. You’ve got a scenario all ready to go. The Catacombs of Malice await! You just have to convince the players to want their characters to enter the scenario. If you’re in a good place as a…
Category: GM Advice
Worldbuilding is fun. Whether you build from the inside out (like me) or the outside in, it’s just plain fun. Sometimes, though, you can get stuck. When your players are wandering from hex to hex, exploring what’s over the next…
So it’s just after 6AM, and I’ve been up since 0430 for no reason at all, and I’ve scrolled through the entire Internet. So you’re getting a blog post. It’s happened again. A well-meaning Fifth Edition GM has posted: My…
Sly Flourish’s newsletter is worth a sub. He’s always posting thought-provoking content. The last one really made me think. The question he was dealing with is: How Many Rounds of Combat Are Ideal? I really appreciated his take, which amounts…
You’re a GM. You’re stuck for ideas. You Google “adventure design”. The trouble is most of what you find is bullshit.
The recent OGL panic has seen a ton of players abandon Fifth Edition and try other games. Many of those games are from the Old School Renaissance, or OSR. The trouble is the look like D&D and use the same dice as D&D, but they’re not at all like Fifth Edition, no sirree.
or, I can’t believe we’re still having this conversation One of the things that regularly pops up in tabletop RPG conversations — and one that drives me absolutely batshit — is the idea that hit points directly equate to wounds…
Manage expectations. This is the first and fundamental mission you have as a Game Master.
I see this question on a frustratingly regular basis on internet fora frequented by TTRPG enthusiasts. It always gets a run of “advice” involving in-game consequences for the problem player’s character. Why not just…talk about it?